8/26/2023 0 Comments Xbox one phantom brigade![]() The map itself is divided up into a number of provinces. This translates to slowly driving around in a big truck, engaging (or avoiding) enemy patrols and hitting locations to drive the occupying forces away. There is a barebones plot about your homeland being invaded and your elite mech unit with experimental prediction technology being the ones to liberate it. The UI for the campaign isn't any better, and probably feels worse because it's the weakest part of the game by far. Instead, you have to assign wait periods which, like moving, aren't placed directly on the timeline, but require you to stretch out a line on the map itself. Easy! To move, you just click where you want to move to, but you can't choose when you want to move. To schedule an attack action, you place it on the little planning timeline for the unit and then pick a target. Assigning orders during battles is bafflingly inconsistent. Sadly, the sloppy UI extends to the rest of the game. It's fun and flexible, but let down by an infuriatingly awkward interface that never quite displays the information you want when you want it, and always seems to take a few more clicks to do anything than it should. The system is simple enough, with two weapon and four armour locations, plus the option of slotting in different gubbins like reactors and heatsinks. You can make zippy 'bots with tissue paper armour, aggressive brawlers, or lumbering artillery pieces on legs. ![]() The mechs themselves aren't unique models, but generic frames kitted out with different combinations of armour and weapons. Or study to figure out exactly where it was you goofed, you big goof. Get it wrong, usually by missing the fact that you're going to run two of your units into each other, or accidentally wandering into a stream of bullets, and chaos ensues.Įach turn is a little puzzle to solve (although neither as precise nor as punishing as Into the Breach) and your reward is a joyful carnival of carnage you can savour in slow motion from any angle you wish. Once you get the hang of the slightly abstruse melee attacks, your sword-swinging units can swoop past opposing mechs and slice off limbs, or smash into lighter foes to knock them down before swiftly dispatching them. Your mechs weave balletically through streams of bullets, gliding past each other with precision and unleashing laser, bullet and missile-flavoured death. This core combat, when it works, is absolutely bloody brilliant. Watch on YouTube Here's a Phantom Brigade launch trailer to show it in action. Forewarned is forearmed, as they say, and you can use your Cassandra-like powers of prophecy to move out of enemy fire arcs and line up perfect kill shots of your own. Where Into the Breach comes in, other than the big robots, is your ability to see the predicted actions of your opponent. Rather than moving and shooting with each unit in sequence, you plan out the actions of your squad over each five-second turn, then hit the execute button and watch your tactical brilliance play out in real time. You have a squad of mechs with which to engage in turn-based battles with enemy mechs and tanks. It's essentially Frozen Synapse blended with Into the Breach, with a dash of Battletech for good measure. ![]() There's nothing particularly original in how Phantom Brigade achieves this.
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